![]() ![]() Focusing on the design goal of making a game which specifically has players play as a renegade superhero team, instead of generic shadowrunning types, has already resulted in some interesting mechanical decisions - I just need to keep that design goal in mind. ![]() Hell, I'm looking at a few of the core mechanics in light of discovering Cannibal Halfling's Cyberpunk Chimera project and considering maybe stealing a bit from it - but maybe not. It's still not finished - I still have to write the big fat 'sourcebook' of mecha and other exotic things - and I haven't really gotten a chance to playtest it, unfortunately. It's only been over my winter break that I've had a chance to retool it and make parts of it that were not very good much better, so I thought I might as well repost it and see what people think. It was a big deal in the anime fan community in the 90's, right up there with Ranma and Sailor Moon.Īnyway, I posted a link to this thing about six months back ( here), it was generally well-recieved, and I put it on the back burner for awhile. It's one of those bottled-lightning ideas that continuously seems to never have had a good day in the sun - the original series never got to be finished because of creative differences between the various production studios, the late 90's reboot 2040 was awful, the live-action movie fell apart for reasons unclear, but what the hell. For those of you who don't know Bubblegum Crisis 2032, it was this late 80's-early 90's direct-to-video anime (back when that was a booming market) that had a cyberpunk dystopia with big meaty Terminator robots (Boomers) fought by four cute girls in sexy power armor (hardsuits). ![]() That project was to rip off R.Talsorian's Cyberpunk 2020 / Mekton Zeta synthesis that was their Bubblegum Crisis 2032 RPG, and to retool it into one big book with rebooted, slightly more relevant lore. Okay, so about eight months ago I started working on a Big COVID Project, because I was losing steam on my various fanfiction projects. ![]()
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